Sunday, April 19, 2015

Capstone Presentations

I was nervous as all get out about going into presenting my Capstone.  I had horrible feelings like "I am not good enough", "People are going to hate this" and "What am I even doing here? Is this ENOUGH?". I called family members and a few friends. My Dad instantly answered his phone and told me that all of my doubts were in my head and that he was proud of me, and that I COULD do this, how could I not, and that he knew my project was great because my sister called him to tell him it was. So, I did what any Harman would. I breathed, invited him to the show, and set up.
After that, the whole thing felt amazing. I loved presenting the game to new people. Riddles and Wonder seemed to be a great hit. After looking back on it all, I think going with quizzing people was a really cool route. Some people seemed to be really into what I had done and asked about plans for web or app based idea, and I thought that it could be very easily done, and if I could, I would. I think I may actually pursue such an idea when there is more time. Dr. Kushin asked me another great question as well. "What advice would I give to someone designing a game?" My answer seemed to take him aback just a bit. I told him..."Design the game you want with keeping the client in mind. You are designing a project that you need to be proud of, but what your consumer also wants." In the end, it is ultimately what you want splashed with what your consumer needs. That's about it. I had a blast doing this, but I truly wish that I had had more time to give it. I think a lot of the class probably feels the same way, but you deal with what you're dealt. I would have also taken a lot more time to sleep and talk with my director. Monica,  you are a wealth of information,  a strong leader, and I have so much respect for you.

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