Ahmad, R., Lahonde, N., & Omhover, J. (2014). GAME METHODOLOGY FOR DESIGN METHODS AND TOOLS SELECTION. Journal Of Learning Design, 7(1), 1-9.
This article is fascinating to me. Basically, it is a great overview as to how designing a game can be approached through a particular methodology. The authors discuss DG: MOTS or Design Game Matrix of Tool Selection which gives a step-by-step process from beginning to end on starting ideas all the way through to validation of design and marketing. It also diagrams it out and challenges the reader to make sure that this method is appropriate for them.
In all honesty, this article appears well written, useful on the basis that the logic appears sound, and it is current enough that it isn't obsolete by any standards. The diagrams will be printed and pinned up as reminders for personal use and mapping out a time line to better get on track for projects that are current and planned for the future.
Would love to see you post the diagram from the article.
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