When it comes to violent video games there are a lot of arguments on both sides and both think that they are right. Some say "Violent video games are dangerous and will make people violent" and others say just the opposite "Violent video games are just fine, it is up to the parents and the child to decide which behaviors are okay!".
Well, I am going to argue that both of these views are wrong. If people look into basic psychology, they will find that there is an argument of Nature versus Nurture. This argument states that either a person is born with all of their qualities, or that they are learned through their environment. However, if one combines the two, the argument sounds more solid, right? Logically, yes, and it seems to be that way throughout history.
The games aren't too blame, over saturation of the media with violence may give kids ideas, but they aren't the ones teaching the morals, and the games aren't the ones telling people that they have played enough.
If a child is in a home that is violent, their self worth is affected, so they may turn to violence to help release those feelings. Video games are a safer way to do that. Granted, there are alternatives to the use of violence, but there is still that primal drive that makes some people feel violent, and the only way to soothe that particular beast is... with violence.
So yes, there is a drive, and I also feel that there is environment to blame as well. If parents are more actively involved they can recognize the signs that their child needs to be 'cut off' from violence for a bit.
Parents need to be more decisive when buying their children violent video games, especially if they are prone to violence in the first place. This is becoming increasingly difficult for parents to do because if they have a child that is hyper active and they are able to get them to be quiet with a video game, no harm no foul. There is also the Dopamine Effect argument where people get hooked on the "high" they receive when they play such games. Again, monitoring is the best way to make sure this doesn't happen. If someone has been playing a game for four hours, that isn't as bad as four days, but it may need to be looked at in the long run.
No one is to blame but the people making the decision. A person knows when they are feeling violent and can help to stop themselves. Also, if there is no structure as to what "okay violence" is versus "not okay violence" then how will a child know when and where is too much?
Simply put: there needs to be a sound structure as to what is okay and what isn't when violence is involved. Don't blame a video game if a child doesn't know right from wrong and knows there are consequences behind it if they do wrong.
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